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My name is Alex, Thank you for visiting my website!

This website will be where I document new work and update as I progress as an artist. Please stay updated to see new work.

I have studied game Dev from the Game Design course at Priestley college and the Game Development Art course at Falmouth University and continue Learning new things about game art now.

My passion is in my 3D work and occasionally working on concept art. In my time I have learned the following software:

  • Zbrush

  • Maya

  • Photoshop

  • Substance Painter

  • Unreal engine

  • Marvelous Designer

  • Marmoset Toolbag 

  • Unity

 

 

A quick slideshow showing some of my previous work:

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Antique Pocket Watch

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An antique pocket watch I've designed using references from multiple watch schematics. With a large focus on making sure the watch had all the right parts in the right places and was to scale. Working on this I was able to push my hard-surface modeling and texturing to the next level

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Current WIP
 

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The following is some of the work I have in varying stages of production.

I'm working on each of these in my free time and will continue to update.

  • Revolutionary Jester

  • Sci-Fi themed character

  • The Prince from Prince of Persia Warrior Within 

Gloo Gun Model

A model of the Gloogun from Arkanes Iconic Prey game. The gun is used both in combat and to affect the environment in the immersive sim
The design is based on a combination of the original concept art by Fred Augis and a fan model created by Ivan Lavretsov
My goal for this model was to try and learn more sci-fi based modelling, hard surface modelling in Zbrush, and incorporating booleans
My plans for this model are to retopologize, and texture to add more detail then update

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Sandman Dream helm
 

The helm used by Dream in Neil Gaiman's SandmanThis is my rendition of a concept based on the design that mixed the current versions of the helm created by SKS Props, I thought this would be a good exercise in detail texturing.

Inspired by the Netflix Sandman Tv show I decided to model the helmet used for the character after seeing the macabre design of different versions used and created throughout the years 

Concept Art

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