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My name is Alex, Thank you for visiting my website!

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This website will be where I document new work and update as I progress as an artist. Please stay updated to see new work.

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I have studied game Dev from the Game Design course at Priestley college and the Game Development Art course at Falmouth University and continue Learning new things about game art now.

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My passion is in my 3D work and occasionally working on concept art. In my time I have learned the following software:

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  • Zbrush

  • Maya

  • Photoshop

  • Substance Painter

  • Unreal engine

  • Marvelous Designer

  • Marmoset Toolbag 

  • Unity

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A quick slideshow showing some of my previous work:

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Antique Pocket Watch

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An antique pocket watch I've designed using references from multiple watch schematics. With a large focus on making sure the watch had all the right parts in the right places and was to scale. Working on this I was able to push my hard-surface modeling and texturing to the next level

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Current WIP
 

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The following is some of the work I have in varying stages of production.

I'm working on each of these in my free time and will continue to update.

  • Revolutionary Jester

  • Sci-Fi themed character

  • The Prince from Prince of Persia Warrior Within 

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Gloo Gun Model

A model of the Gloogun from Arkanes Iconic Prey game. The gun is used both in combat and to affect the environment in the immersive sim
The design is based on a combination of the original concept art by Fred Augis and a fan model created by Ivan Lavretsov
My goal for this model was to try and learn more sci-fi based modelling, hard surface modelling in Zbrush, and incorporating booleans
My plans for this model are to retopologize, and texture to add more detail then update

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Sandman Dream helm
 

The helm used by Dream in Neil Gaiman's SandmanThis is my rendition of a concept based on the design that mixed the current versions of the helm created by SKS Props, I thought this would be a good exercise in detail texturing.

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Inspired by the Netflix Sandman Tv show I decided to model the helmet used for the character after seeing the macabre design of different versions used and created throughout the years 

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Concept Art

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